Version 0.0.9 -- Last Updated 2022/4/20
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:: Snerx's Neutral Architecture for Relative Linguistics ::
Snarl was a semiotic research project and universal-bridge-language framework built
off SnorkShown at the bottom of this page. that aimed to find the most effective use of symbolic formation and
implementation for data communication over typical mediums, scalable and transferable
between species and modes of communication by allowing for a 'formatless' framework
and relative character set. This could potentially have let Snarl function as a
quasi-universal lingua franca. The Snarl project has been discontinued in pursuit of
better semiotic frameworks.
Snarl has no advanced formatting, no read direction, and no diacritical markings or
punctuation marks. This reduction of complexity allows for Snarl to be read and
understood with immediacy, a full comprehension of a large text at just a glance. It
maintains the same density of information as traditional languages despite its lack of
traditional structuring due to "point-threaded flow formatting" where characters and
words are single-instance objects in a textual space, being projected over each other
in a continuous stream or 'flow'. Background and foreground color coding is used for
any additional grammar or information needed for conversion of a language into Snarl.
The characters themselves are modeled around common natural and mathematical shapes,
making them easily recognized and cognized by any species processing the information.
The symbols used for the characters are ordered based on the number of objects or
points that the symbol characterizes (which correlates to their numerical values as
explained later). All characters are fixated around a central point of rotation with
all proportions being equal, so characters also have unit circle values. The alphabet
contains only five base characters with five additional layered characters for an
alphabet of ten characters total. Since letters also double as numbers in Snarl, Snarl
is a base-10 language. This can be dynamically changed and scaled within the framework
to be relative to the math base that the society utilizing it is more accustomed to.
On top of all that, Snarl is an a priori language with six base operators that also
function as super-set demarcators, so logical operations are native to the language
and the alphabet has six super-sets, meaning the language has an extensible character
set of seventy characters and can convert programming languages as well.
The slow-stream 'glance' version of the Snarl framework (pictured below) runs at 250ms
intervals. In this mode the characters rotate 5 degrees clockwise for their first
interval, then reverse rotation 2 degrees on their second interval and fade outwards
to leave a visual imprint for the human brain to catch. This allows you to read
multiple symbols simultaneously.
[250msHelloWorld.gif]
The fast 'flash' version of the language runs at 80ms, the fastest possible speed for
human cognition of experience. No rotations or overlay fades in this version, as that
is extra information that gets in the way of processing visual data. Background colors
may alternate shades in this version to help with visual pacing for the human brain.
This is the fastest possible speed humans can cognize visual experience, the fastest
possible speed that humans can read, so this semiotic arrangement should give way to
the most efficient textual architecture possible in principle.
Radial spectrometer integration will make it so each symbol has a definite (objective)
sound tied to it, meaning that recording audio of someone speaking the language will
produce the Snarl symbols they represent in a radial spectrometer. This will also mean
that writing the language will be equivalent to speaking it and hearing it will be the
same as reading it. Snarl is the first language to ever do this. Some image based
spectrometer like
Photosounder or
Spiral will allow for this first point-threaded
language format, whereby you read by watching a dynamic animation or image of sound
being produced in real-time, rather than static or fixed words.
This also means that Snarl is not limited to conversion of written languages but can
also convert any spoken or sound-based language or acoustic communication system.
:: SNORK ::
Snork is an a-priori language framework based on the unit circle whose formatting
orientation allows it to be read from any direction. It makes bridging aesthetic
languages easier and creates an objective mathematical basis (constant and average
numerical values) for all languages converted. It's also a potential way to have a
universal primary a-priori bridge language, a lingua franca, due to it's format
morphing and multifunction uses.
I am completely open to edits and revisions of the language rules and base character
design but the project has been otherwise abandoned. All the character design is based
on common naturally and mathematically occurring shapes found in our universe, so they
are to be more easily recognized by any non-human species that analyzes them. The
characters' orientation about their local origins is based on common radian angle
measurements starting from 1/2 pi and rotating at any increments of 1/4 pi (45 degree
rotations). This means every compound character will have a definite trigonometric
value (unless undefined).
Averaging out all the sine values of every word translated from English compared to
every word translated from Japanese would provide interesting, if not useful,
information about the languages. Speaking of English to Japanese, the read-directions
and orientation of the characters in Snork are dynamic. It can be read from left to
right, right to left, top to bottom, or bottom to top. There is an orientation symbol
used to distinguish which direction is the primary direction to read from and which
direction is secondary. This makes formatting more trivial and easier to manipulate.
Talks have arisen about removing the definite North-South orientation and eliminating
the radian measures altogether so the language can be read upsidown and backwards,
so formating becomes much more trivial and allows for an even more universal
understanding of the language. This will probably be integrated, while retaining
certain trig measurements so definite mathematical values can still be ascertained.
There are no spaces or punctuation insertions that break character flow. Instead,
grammatical formatting hangs off the top & bottom, or left & right sides of the
character flow. A few pictures of all this are posted at the endd of this section.
This was a useful linguistic research tool. This framework was a means by which to
create a language that is not merely objective in its ties to mathematics, but
objective in all its assertions, as it was to be integrated with my other project on
formal logic, making this framework a tool for philosophy.
The original project outline for Snork was poorly ideated and posted
here.

The same text can be read the way shown below as well.